Project Orion: The Practical Player Guide

What is Project Orion?

Project Orion is OGame’s deep-space exploration and anomaly combat feature. It provides an entirely new avenue to generate massive resource caches, expand your fleet with free warships, and power up your Lifeform progression.

The Core Orion Gameplay Loop

The entire Orion system revolves around an automated economic cycle:

Swirling Deep Space Anomaly Nebula with Stardust
Interactive Blueprint

The Anomaly Schema

Orion operates on a continuous 4-phase economic cycle. Select any phase below to inspect the mechanics, pre-flight checks, and payout rules:

Compounding Loop
Self-Sustaining Cycle: Profits claimed in Phase 4 are reinvested straight into upgrading Scanners and Control Centre facilities, permanently compounding the Lithium output and multipliers for Phase 1.
Phase 1 Foundation

#1. Lithium & Empire Bonus Multipliers

Everything in Orion starts with planet infrastructure. Your scanners generate Lithium into an empire-wide pool, while colony facilities permanently multiply your mission payouts.

IAS Planet Scanners

Interstellar Anomaly Scanners on all planets passively produce Lithium into one shared account pool. Higher levels unlock higher anomaly mission tiers.

Control Centre Facilities

Seven colony buildings stack across your entire empire (+0.2% per level everywhere), giving account-wide bonuses to Metal, Crystal, Deut, and ship recovery.

Mechan Tech 18 (General Boost)

Tier 18 Mechan Lifeform Tech (General Enhancement) heavily scales your General class bonus, pushing PvP sector multipliers from 4.0x up to 5.0x.

Phase 2 Evaluation

#2. Scan & Evaluate (Intel & Risk Filter)

Spend Lithium to uncover anomalies. Before launching any ships, calculate the true payout, check for bad luck penalties, and assess the danger of hostile player fleets that can take your fleet down while stationed at the anomaly (PvP only).

Scan Range vs Lithium Cost

Higher scan levels and wider search ranges cost more Lithium, but reveal top-tier anomalies like S+ Chaos (32.0x) and S Flagships (20.0x).

High Roll vs Low Roll

Green High Rolls pay 100% full budget. Yellow Low Rolls carry a harsh -62.5% penalty. Safe Delivery missions never roll low-roll penalties.

Sector Threat (PvE vs PvP)

PvE sectors are 100% safe from players. PvP sectors pay 2x to 4x more loot, but any real player in the galaxy can intercept your fleet.

Phase 3 Execution

#3. Fleet Action (Deliveries & Combat Simulation)

Dispatching your fleet requires strict pre-flight sizing. One sizing error on cargo space forfeits loot, and bringing too few warships can wipe your fleet.

Delivery: Total Cargo Rule

Deliveries have zero enemy defenders. Your only job is packing enough Small or Large Cargos to exceed every wave's demand. Under-packing loses loot!

Combat: Ships Do NOT Heal

Multi-wave combat fights (1 to 10 waves) carry battle damage from wave to wave. Early losses stay lost. Always simulate all waves with Nexus for 0 casualties.

Screen Defense & Zero Debris

Cruisers quickly shred light fighter screens and light turrets. Crucially, anomaly battles leave zero space debris for recyclers to collect.

Phase 4 Compounding

#4. Claim & Reinvest (The Compounding Growth Loop)

Claim your rewards, bring home free warships, and funnel profits straight into upgrading your Scanners and Control Centre facilities to expand your daily economy.

Bank Secured Loot

Metal, Crystal, Deuterium, Lifeform Artifacts, and Species XP are deposited safely into your account when you claim completed wave rewards.

Fleet Finds (Free Warships)

Free ships awarded by missions return home with your fleet. Nexus calculates their 75% shipyard structural value in MSU and adds it straight into your profit.

Reinvest into Facilities

Reinvest earnings into Control Centre facilities across all colonies. Every level grants +0.2% permanently boosting every future mission you run!

πŸ’‘
Key Player Takeaway Orion is not a one-off mini-game; it scales directly with your empire's economy, research, and player class. A well-optimized empire can pull hundreds of millions of resources daily.

Lithium: The Fuel of Orion

Lithium is the universal currency that powers every action in Project Orion. Understanding how it accumulates and scales is fundamental to running high-profit missions.

Account-Wide Shared Pool
Unlike standard resources on planets, Lithium deposits directly into one unified pool across your account. Any colony can produce it, and any fleet can spend it.
Immune to Raiding
Hostile players cannot raid, loot, or steal your Lithium reserves. It remains 100% protected on your account regardless of incoming fleet attacks.
Strategic Utility
Spent strictly on scanning the galaxy for new anomaly missions and claiming valuable reward caches once wave combat is cleared.
Interstellar Anomaly Scanner

Interstellar Anomaly Scanner (Facility Building)

Primary Planet Surface Facility

The Interstellar Anomaly Scanner serves a dual strategic role: it continuously fuels your account-wide Lithium generation while directly unlocking higher Anomaly mission tiers across your empire.

Construction & Upgrade Cost Formula Exponential Scaling
$$\text{Cost}(\text{Level}) = \text{Base Cost} \times 1.5^{(\text{Level} - 1)}$$
Base Cost: 84 Metal, 42 Crystal, 14 Deut Multiplier: 1.5Γ— (+50% per level) Prerequisites: Astro 5, Shipyard 5, Combustion 1
Base construction cost starts at Level 1 and scales upward with each level by a constant factor of 1.5.
Colony Overview showing Interstellar Anomaly Scanner levels and hourly Lithium production
In-game colony overview showing IAS production In-Game Capture
Hourly Lithium Production Formula Exponential Mine Scaling
$$\text{Hourly Output} = \lfloor \mathbf{15.36} \times \text{Level} \times 1.1^{\text{Level}} \times \text{Economy Speed} \rfloor$$
1x Base Rate: 15.36 1x Baseline (Lvl 1): 16 Lithium / hr 10x Baseline (Lvl 1): 168 Lithium / hr Growth Curve: Level Γ— 1.1Level 1:1 Unlock: Scanner Lvl = Anomaly Lvl
Lithium generation adheres to canonical OGame mine progression with a 1x base constant of 15.36. In a 10x Economy speed universe, baseline output begins at exactly 168 Lithium/hr (4,032/day) at Level 1, climbing to over 901k/hr at Level 50. Each Scanner level also unlocks the corresponding Anomaly mission tier.
Scanner Level 1x Standard Eco 10x Speed Eco Unlocked Tier Multiplier vs Level 1
Level 1 16 / hr (384/d) 168 / hr (4,032/d) Anomaly Lvl 1 1.0x (Baseline)
Level 5 123 / hr (2.9k/d) 1,236 / hr (29.6k/d) Anomaly Lvl 5 7.3x baseline
Level 10 398 / hr (9.5k/d) 3,983 / hr (95.6k/d) Anomaly Lvl 10 23.6x baseline
Level 15 962 / hr (23.1k/d) 9,624 / hr (231k/d) Anomaly Lvl 15 57.0x baseline
Level 20 2,066 / hr (49.6k/d) 20,666 / hr (496k/d) Anomaly Lvl 20 122x baseline
Level 30 8,040 / hr (193k/d) 80,406 / hr (1.93M/d) Anomaly Lvl 30 476x baseline
Level 36 17,093 / hr (410k/d) 170,934 / hr (4.10M/d) Anomaly Lvl 36 1,012x baseline
Level 40 27,807 / hr (667k/d) 278,072 / hr (6.67M/d) Anomaly Lvl 40 1,646x baseline
Level 45 50,381 / hr (1.21M/d) 503,819 / hr (12.1M/d) Anomaly Lvl 45 2,982x baseline
Level 50 90,156 / hr (2.16M/d) 901,561 / hr (21.6M/d) Anomaly Lvl 50 5,336x baseline

The Control Centre: Empire-Wide Bonuses

Every planet has a dedicated Control Centre tab with 7 specialized facilities. The key power of these buildings is that their bonuses stack cumulatively across your entire empire.

⚑
The Empire Stacking Rule If you build 5 levels of a bonus facility on 10 colonies, your empire has 50 total levels. Every single anomaly mission you fly receives the full compounded bonus (+10% extra yield)!
Building Name Yield Bonus Per Level Empire Impact
Metal Recycling Unit
Metal Recycling Unit Colony Facility
+0.2% Metal Increases the amount of Metal rewarded from completed missions.
Crystal Finishing Station
Crystal Finishing Station Colony Facility
+0.2% Crystal Increases the amount of Crystal rewarded from completed missions.
High-Pressure Deuterium Tanks
High-Pressure Deuterium Tanks Colony Facility
+0.2% Deuterium Increases the amount of Deuterium rewarded from completed missions.
Lithium Electrolysis Lab
Lithium Electrolysis Lab Colony Facility
+0.2% Cashback Chance Increases the chance of receiving a Lithium refund when claiming mission rewards.
Intergalactic Recovery Centre
Intergalactic Recovery Centre Colony Facility
+0.2% More Ships Increases the number of free ships rewarded from completed missions.
Anomaly Analysis Centre
Anomaly Analysis Centre Colony Facility
+0.2% Artifacts & XP Increases the Lifeform Artifacts and Species XP rewarded from completed missions.
Catalytic Convertor
Catalytic Convertor Colony Facility
-0.05% Transformation Cost Decreases the resource cost fee when converting planet resources into Lithium.

Mission Types: Delivery vs. Combat

When your scanner completes a survey, it presents a list of available anomalies. Inspect your scan results, choose your mission type, and prepare your fleet:

πŸ”­ Discovered Anomalies
Survey Intel
In-game scan roster displaying discovered anomalies
Scan Overview: Discovered anomaly cards with mission archetype, difficulty tier, wave count, expiration timer, and PvP threat indicators.

1. Delivery Missions (Cargo Transport: 1 to 10 Waves)

Examples: Delivery: Metal, Delivery: Crystal, Delivery: Deuterium, Lost Deliveries.

  • βœ”
    No Computer / Alien Enemies: You don't have to fight NPC defense fleets or turrets.
  • βœ”
    Cargo Capacity: You simply need to send enough cargo ships (Small or Large Cargos) to have more cargo space than each of the NPC waves.
PvE vs. PvP Deliveries:

β€’ PvE Deliveries: 100% safe. Other players cannot attack your fleet, and there is zero risk of losing ships.
β€’ PvP Deliveries: Even though there are no computer enemies to fight, other real OGame players can intercept and attack your cargo fleet in flight or at the anomaly! If caught, unarmed haulers will be destroyed. In return for this danger, PvP deliveries pay out substantially higher loot.

2. Combat Missions (Multi-Wave Fights: 1 to 10 Waves)

Examples: Alien Encounters, Pirate Hideout, Chaos Mission, Special Merchant, Defend.

  • βš”
    Wave-Based Fleet Battles: You dispatch combat warships to battle consecutive enemy defender waves (from 1 wave up to 10 waves). High-tier encounters like the Special Merchant (20.0x) also drop rare Premium Inventory Items (Kraken, Newtron, Detroid, and production boosters).
PvE vs. PvP Combat:

β€’ PvE Combat: 100% safe from player attacks. Your fleet battles NPC defender fleets only; payouts are lower because there is zero interception risk.
β€’ PvP Combat: Hostile players can attack your fleet while in transit or fighting! In exchange for taking on real player danger, PvP combat rewards are multiplied (2.0x for Discoverer/Collector, 4.0x+ for Generals).

3. Utility Missions

Examples: Lifeform Rescue, Lifeform Encounter.

These missions don't focus primarily on raw metal or crystal volume. Instead, they award massive bundles of Lifeform Artifacts (50 to 200+ artifacts) and thousands of Species XP to accelerate your Lifeform tree progression.

🎯 Mission Intel & Wave Briefing
Sector Briefing
Anomaly mission briefing screen with sector hazard and wave composition
Sector Briefing: Detailed sector parameters, defender wave composition, cargo space demand, and fleet dispatch controls.
Practical Guide

How to Evaluate & Dispatch Fleets

A simple walkthrough: evaluating if profits warrant the risk and Lithium cost, sizing your fleet, and timing your mission to bring loot safely home.

1

Decide if Profits Warrant the Risk and Lithium Cost

When your scan reveals anomalies, do not rush to click “Investigate” on every card. First, evaluate whether the expected profit actually justifies the Lithium cost and sector danger. Clicking “Investigate” creates the anomaly in the Galaxy where it can be seen by other players; the race is on!

2

Check the Sector Threat ([PvE] vs. [PvP])

Look at the badges at the top right of the briefing:
β€’ [PvE]: Other players cannot attack your fleet. 100% safe.
β€’ [PvP]: Real players can intercept you in flight or attack while stationed, but rewards are 2.0x to 4.0x+ higher.

3

Deliveries: Calculate Cargo Space Needed

Delivery missions have no enemy ships to fight. Your only job is hauling resources:
β€’ The Golden Rule: Look at the cargo demand for each wave in the briefing. Your fleet must have more cargo space than each wave requires.
β€’ Not having enough cargo space for a wave will cause you to lose rewards!

4

Combat: Size Your Fleet for All Consecutive Waves

In combat anomalies, you fight consecutive enemy waves in order (Wave 1 up to Wave 10):
β€’ No Mid-Fight Repairs: In OGame anomalies, ships do not repair or regenerate shields between waves. Casualties in Wave 1 stay dead for Waves 2, 3, and beyond.
β€’ Sizing Your Fleet: Over-prepare your fleet so you wipe each wave with 0 casualties.

5

Check Wave Arrival Timers

Look at the Arrival Time column under Incoming & Upcoming Waves (e.g. Wave 1 in 21m, Wave 2 in 1h 21m, Wave 6 in 4h 39m) or simply check the timer above the Anomaly symbol in the middle of the screen. Waves arrive in staggered intervals over several hours: this tells you exactly how long your mission will take.

6

Decide on Hold Time & Fetching Rewards

When launching from your fleet menu:
β€’ Your fleet must remain stationed at the anomaly long enough to meet all the waves you want to beat.
β€’ Set your Hold Time so your ships stay on station until the final wave arrives and is defeated. You can fetch your rewards after each completed wave or wait until the final wave is done.

πŸ’‘
Zero Debris Reminder: Anomaly combat waves leave no salvageable space debris fields. Never send a sacrificial fleet hoping to harvest it with Reapers later. Every lost ship is gone forever!

Master Multiplier Table

Every anomaly archetype assigns an internal multiplier to the Lithium fuel spent. Use the search bar or category filters below to quickly check any mission:

πŸ”
Tier Mission Type Multiplier Category
S+ Chaos Mission 32.0x Combat
S Alien Flagship 20.0x Combat
S Pirate Hideout / Ambush 20.0x Combat
S Special Merchant 20.0x Combat
S Alien Encounter 18.0x Combat
S Small Pirate Encounter 18.0x Combat
S Lost Deliveries 14.0x Delivery
S Medium Pirate Encounter 14.0x Combat
A Resource Deliveries (Met / Cry / Deut) 13.0x Delivery
A Small Resource Delivery / Cloud Nebula 13.0x Delivery
A Resource Combat Encounters 13.0x Combat
A Small Alien Encounter 12.0x Combat
A Valuable Delivery 11.0x Delivery
B Rescue / Lost Wreckage 10.0x Combat
B Defend 9.0x Combat
U Lifeform Rescue & Discovery 9.75x Utility

Reward Calculation Formulas

The game engine calculates mission payouts using a deterministic mathematical model. Knowing these factors lets you quickly identify the most profitable anomalies.

The Master Budget Formula Deterministic Model
$$\text{Raw Budget}_{\text{MSU}} = \text{Lithium} \times 0.306 \times \text{Wave Factor} \times \text{Tier Multiplier} \times \text{Environment Multiplier} \times \text{Roll Factor}$$
Raw Budget (MSU): Base payout pool before empire bonuses Lithium: Fuel spent to claim the mission 0.306: Base game engine scaling constant Wave Factor: Multi-wave bonus (+0% to +17.6% across 1 to 10 waves) Tier Multiplier: Mission archetype tier (9.0x on Defend up to 32.0x on Chaos) Environment Multiplier: Sector hazard & player class (PvE: 1.0x to 1.5x | PvP: 2.0x to 4.0x+) Roll Factor: Mission quality roll (High Roll: 100% | Low Roll: 37.5%)
Total payout is subsequently multiplied by (1 + Empire Facility Bonus %) to arrive at your final take-home loot.
The Wave Factor Scaling Curve Linear Scaling
$$\text{Wave Factor} = \frac{\text{Waves} + 50}{51} = 1 + \frac{\text{Waves} - 1}{51}$$
1 Wave: +0.0% (1.000x baseline) 3 Waves: +3.9% (1.039x) 6 Waves: +9.8% (1.098x) 10 Waves: +17.6% (1.176x marathon)
Multi-wave missions reward player endurance with a continuous linear bonus scaling up to +17.6% on 10-wave marathons.
Found “Random Ships” Reward Formula Shipyard Conversion
$$\text{Ship Reward Value} = \text{Shipyard Structural Cost} \times 0.75$$
75% Valuation: Ships awarded are credited at 75% of their structural hull build cost (a 25% conversion tax) Shipyard Structural Cost: Standard ship build cost evaluated at 3:2:1 MSU (Metal + 1.5Γ—Crystal + 3.0Γ—Deuterium) Recovery Centre Bonus: +0.2% extra ships per facility level stacked across your entire empire
When an anomaly rewards free warships (such as Light Fighters, Cruisers, or Deathstars), the game engine calculates them at 75% of their standard shipyard value ($0.75\times$). All rewarded ships will fly back to the planet/moon from which the mission is sent.

Player Class & Mechan Tech 18 Scaling

Your chosen player class fundamentally dictates your Orion payout ceiling:

Player Class PvE Multiplier PvP Multiplier Class Note
Discoverer Class Icon
Discoverer Class Player Class
1.0x 2.0x Standard baseline. No anomaly class bonus.
Collector Class Icon
Collector Class Player Class
1.0x 2.0x Standard baseline. No anomaly class bonus.
General Class Icon
General Class Player Class
1.5x (+50%) 4.0x (+100%) Doubles the PvP payout of Discoverers and Collectors!

Mechan Tech 18 (General Enhancement) Scaling

For Generals, researching your Tier-3 Mechan Lifeform Tech 18 directly amplifies your class bonus:

Mechan Tech 18 Bonus Effective PvE Multiplier Effective PvP Multiplier Real-World Advantage
Mechan Tech 18 General Enhancement Icon
+0% (Base General) Tier 18 Lifeform Tech
1.50x 4.00x Exactly 2.0x more PvP loot than Discoverer / Collector
Mechan Tech 18 General Enhancement Icon
+10% Mechan Bonus Tier 18 Lifeform Tech
1.55x 4.20x +5% more loot across both PvE and PvP
Mechan Tech 18 General Enhancement Icon
+25% Mechan Bonus Tier 18 Lifeform Tech
1.625x 4.50x PvP multiplier leaps to 4.50x (2.25x of Discoverer)
Mechan Tech 18 General Enhancement Icon
+50% Mechan Bonus Tier 18 Lifeform Tech
1.75x 5.00x Massive 5.00x PvP multiplier (2.5x of Discoverer)
OGame Nexus Tools

OGame Nexus Features

Standard OGame leaves you guessing: which mission gives the most loot, how many cargos to bring, and whether your fleet will survive all waves. OGame Nexus does the math right on your screen: ranking missions by profit, showing your real net gain, and simulating fights so you never lose ships.

In-Game Comparison

Default Game vs. OGame Nexus

Here is a side-by-side look at the default game screens compared to the Nexus overlay:

1. Discovered Anomalies (Scanner Tab)

Pick the most profitable missions in seconds
Default Game Vanilla View
Vanilla OGame Scanned Anomalies List
  • Unranked Missions: No way to tell which mission pays the most per Lithium or per hour (MSU/h).
  • Hidden Multipliers: Game hides class bonuses, PvP bonuses, and wave bonus values.
  • No Calculated MSU Net Gain: You cannot see your real take-home loot (especially if the rewards include Random Ships).
  • Blind RNG: No warning if a mission suffered a bad-luck reward penalty.
With OGame Nexus Enhanced HUD
OGame Nexus Scanned Anomalies Enhanced View
  • Automatic Rankings: Badges missions as #1, #2, #3 based on MSU/Lithium and MSU/h efficiency.
  • MSU/LITH & Hourly Yield: Shows your exact return per Lithium spent and hourly profit, including exact values for Random Ships.
  • Real Net Gain: Calculates your actual take-home resources with all colony building bonuses applied.
  • Bad-Luck Alerts: Green High Roll (100%) or Yellow Low Roll (37.5%) badges warn you before you spend precious Lithium.

2. Mission Briefing & Waves

Know your cargo needs and win chance before launching
Default Game Vanilla View
Vanilla OGame Anomaly Mission Briefing
  • Raw Wave Tables: Lists enemy ship counts, but doesn't calculate carryover battle damage.
  • Cargo Guesswork: Doesn't tell you how many cargos you need to hold each wave's loot.
  • No Total Summary: No clear view of total resource profit or overall mission time.
With OGame Nexus Enhanced HUD
OGame Nexus Anomaly Mission Enhanced View
  • Sector Profit Summary: Adds an info bar with your MSU/Lithium ratio, 1-click combat simulator or SC/LC cargo calculations, remaining reward pool, and so-far collected rewards.
  • Exact Cargo Needed: Tells you precisely how many Small Cargos (SC) or Large Cargos (LC) to send so you don't leave loot behind.
  • 1-Click Combat Simulator: Test all consecutive waves in the battle simulator before launching fleet.
Combat Simulator

Multi-Wave Battle Simulator (Fleet Optimizer)

In Orion, ships do NOT repair or regenerate shields between waves, and destroyed ships leave no debris field. If you lose ships, they're gone for good. Nexus lets you test your battle before launching:

Live Simulator Demo
πŸ›‘
Carried-Over Battle Damage: Simulates all waves consecutively. If your ships take damage in Wave 1, they stay damaged going into Wave 2 and beyond.
🎯
Fleet Optimization: Quickly test various setups and decide on the best fleet composition through all combat waves.
πŸ”
Inspect Enemy Fleets Per Wave: Allows inspecting enemy fleets, ship counts, and defense turrets wave-by-wave before you send your fleet.
🧬
Lifeform Buffs Considered: Considers active Lifeform buffs and tech bonuses to your fleet for accurate battle outcomes.
πŸͺ
Simulate From Any Planet/Moon: Allows fleet simulation from any planet or moon through the dropdown selection so you can test setups from anywhere.
⚑
Quick 1-Click Launch: Once you are happy with the simulation result, set up the winning fleet straight on your dispatch page.
Scanner Badges

Badges on Your Scanner Cards

Nexus puts simple color-coded badges on every mission card so you know key details at a glance:

Reward Roll

High Roll vs. Low Roll Warning

High Roll (100% Loot Pool) Scanner High Roll Badge
Low Roll (37.5% Loot Pool) Scanner Low Roll Badge
The game randomly gives each mission either a full 100% payout or slashes rewards to 37.5% (a 62.5% penalty). Nexus flags this in green or yellow so you can skip penalized missions and spend your precious Lithium only on full-payout targets.
Top Pick

Best Mission Highlighting (#1 Rank)

Scanner S+ Tier Ranking
Highlights top-earning missions: like Chaos missions with a 32.0x multiplier. The gold #1 badge shows you the single best mission on your board so you can launch right away.
PvP Risk

PvP Warning & General Class Boost

Scanner PvP Sector Hazard
Warns you when other players can attack your fleet in PvP space, while factoring the huge 4.0x+ General class multiplier straight into your Net Gain.
Fleet Finds

Fleet Finds MSU

Scanner Fleet Finds Free Ships
When a mission gives free ships (from Light Fighters to Deathstars), Nexus calculates their 75% shipyard build value in MSU and adds it straight into your Net Gain so you see what they're really worth.
Empire Bonus

Anomaly Bonus Breakdown

Empire Bonus Hover Flyout
Hover over the BONUS tag on any card to see your total Control Centre levels across all colonies, showing the exact extra percentage of Metal, Crystal, and Deut you're earning.
Mission Tracking

Live Loot Tracking & Claim History

Keep an eye on your loot as your fleet completes waves, so you can decide whether to recall early or stay for the rest:

πŸ“Š

Remaining Sector Loot

Updates after every wave
Remaining Loot
Nexus Mission Reward Pool HUD
Shows how many resources are left at the anomaly. As your fleet beats waves, this updates in real time so you always know what's left to take.
🎁

Secured Loot Log

Loot already packed in cargo holds
Secured Loot
Nexus Mission Claimed Rewards Breakdown
Shows exactly what your fleet has collected from finished waves: Metal, Crystal, Deuterium, artefacts, species experience, and free ships that will get transported back when you claim wave rewards.
Dashboard & History

Nexus Anomalies Tracker (Dashboard Menu)

While you play, OGame Nexus quietly records your anomaly runs and wave receipts in your browser's private database. Open the Nexus Dashboard anytime to see your total earnings, track your empire bonuses, and review past missions.

⚑
Passive Background Logging: Whenever you scan anomalies or fetch loot in OGame, Nexus automatically saves the mission data and wave rewards with zero extra clicks.
⚠️
100% Local: All history is stored safely inside your browser's IndexedDB. Rewards need to be claimed on the same device in order to get tracked properly!
πŸ“ˆ
Permanent Mission History: Never lose track of past missions. Search, filter, and inspect previous anomaly runs across days, weeks, and universes.

All Your Missions in One Searchable Table

Mission Log
Nexus Anomalies Mission History Table
Lists all your active and completed anomalies with coordinates, dates, Lithium spent, and net profit. Easily filter by mission status, search by target coords, or inspect specific runs.

Total Resources Won Over Time

Resource Graphs
Nexus Anomalies Cumulative Resource Graphs
Visual charts track your cumulative Metal, Crystal, and Deuterium winnings from anomalies over time. See how much deep-space exploration is boosting your empire's daily economy.

Wave-by-Wave Loot & Combat Receipts

Wave Receipts
Nexus Anomalies Detailed Mission Report Modal
Click any mission in your history to see its full breakdown: exact loot won per wave, enemy fleet losses vs. player damage, free ships awarded, and total hold time.

Account-Wide Facility Bonus Stacking

Empire Tracking
Nexus Anomalies Empire Facility Bonus Breakdown
Tracks your Control Centre building levels across every colony in your empire. Displays combined facility bonuses for easy tracking, showing your exact Metal, Crystal, and Deuterium bonus percentages.

Anomaly Calculator

Simulate any deep-space anomaly in real time. Adjust your Lithium cost, mission archetype, player class, wave count, and empire bonuses to calculate exact take-home payouts, resource yields, and cargo fleet requirements:

Quick Scenarios:
Calculator Icon

Anomaly Mission Parameters

Fuel consumption, mission archetype, and wave scaling
+0.0% Bonus (1.000x)
Class Icon

Sector Hazard & Player Class

Environment danger and character multiplier bonuses
Mechan Tech 18 Icon
Anomaly Scanner Icon

Roll Quality & Empire Facilities

Bad-luck RNG roll check and empire building bonuses
Cumulative Empire Pool
Metal Recycling Unit
Metal Recycling Unit (+0.2% / lvl)
%
Crystal Finishing Station
Crystal Finishing Station (+0.2% / lvl)
%
High-Pressure Deuterium Tanks
High-Pressure Deut Tanks (+0.2% / lvl)
%
Intergalactic Recovery Centre
Intergalactic Recovery Centre (+0.2% / lvl)
%
Anomaly Analysis Centre
Anomaly Analysis Centre (+0.2% / lvl)
%
Distribution Icon

Reward Distribution & Facility Scaling

Allocate 100.0% of the anomaly reward pool across loot channels
Distribution Presets:
Metal Icon Metal
%
MRU +0.0%
Metal0
Crystal Icon Crystal
%
CFS +0.0%
Crystal0
Deuterium Icon Deuterium
%
HDT +0.0%
Deuterium0
Ships Icon Ships
%
IRC +0.0%
Ships0
Artifacts Icon Artifacts
%
AAC +0.0%
-
Species XP Icon Species XP
%
AAC +0.0%
-
Allocated Total: 100.0%
0 of 6 Locked
Predicted Total Net Rewards
0 MSU
0.0x MSU / Lithium Spent
Formula Multiplier Pipeline
  • 1. Base Engine Constant 0.306
  • 2. Lithium Fuel Spent 13,949,000 Li
  • 3. Mission Archetype Multiplier 32.00x
  • 4. Consecutive Wave Factor +17.6% (1.176x)
  • 5. Environment & Class Multiplier 4.500x
  • 6. Mission Quality Roll Factor 1.000x (High Roll)
  • 7. Raw Base Budget (Pre-Bonuses) 737.32M MSU
  • 8. Empire Facility Bonus Added +377.51M MSU (+51.2%)

Done Easier & Automatically with OGame Nexus

Tired of manually typing formulas, checking low-roll penalties, and sizing cargo? OGame Nexus calculates these exact numbers automatically inside your game, displaying net profit badges, recommended fleets right on your galaxy scanner cards, and more!

Quick Summary & FAQ Cheat Sheet

Fast, accurate answers to the most common questions regarding Project Orion:

No, it goes into an empire-wide shared pool. All your planets produce into the same account balance, and you can spend from it from any planet. Lithium cannot be raided or stolen by other players.
It increases your hourly Lithium production and reveals higher-level anomaly missions that feature significantly larger reward pools.
Yes, they are great loot! There are zero NPC enemies to fight. However, remember that in PvP deliveries, other players can still intercept and destroy your cargo ships, so watch out for hostile fleet movements!
In PvE, other players cannot intercept you (completely safe, but base payout is lower). In PvP, hostile players can see and attack your fleet at the anomaly, but the rewards are double (or for Generals, almost triple).
The General class receives an intrinsic +50% bonus in PvE (1.5x) and a massive +100% bonus in PvP (4.0x), doubling the payout of Discoverers and Collectors. Mechan Tech 18 pushes this even higher based on the investment (e.g. 5.0x with 50% Mechan General Enhancement)!
It increases your chance of receiving an immediate Lithium cashback refund when claiming mission rewards (+0.2% per level across your empire).
Because ships do not repair between waves. Hull damage and ship losses from early waves carry forward into subsequent rounds. Always use the Nexus battle simulator before launching!
Reapers, Battlecruisers, and Deathstars (Rips). Because ships do not repair between consecutive waves, you want heavy capital ships with massive shield values and overwhelming firepower to wipe out enemy waves in Round 1 with zero hull damage taken. Small or fragile ships take chip damage that accumulates and leads to expensive casualties across 5 to 10 waves.
Nobody can steal your generated anomaly mission. Clicking “Investigate” locks that mission to your account. However, all anomalies appear publicly in the Galaxy view (both PvE and PvP). In PvE, players can see it but cannot attack it. In PvP, hostile players can see your active anomaly, fly to attack your fleet while you are holding station, and if they defeat you, claim the rewards for the upcoming waves!
The attacking player takes over the anomaly. If a hostile player attacks and wipes your holding fleet, they gain control of the remaining sector waves and can claim the rewards for all upcoming waves. Always watch your fleet event radar when flying PvP anomalies!
It depends on who you fight:
• NPC Anomaly Waves: Fighting computer waves produces zero debris fields. Destroyed NPC ships and lost player warships leave no wreckage for Recyclers or Reapers to harvest.
• Player vs. Player (PvP) Attacks: If another player attacks your fleet at an anomaly, standard fleet combat rules apply. Ships destroyed in that battle do produce a standard harvestable debris field at the anomaly coordinates!
No, they stack across your entire empire. Every single building level on every colony adds up into one combined multiplier applied to every mission you run.